Late ate night. No staff, no costumers... Soon to be crowded for tonight's performance.
Return to The Hub when you had enough of the Main Mission or SideQuest - Grab a beer and enjoy the performances and chat with the locals.
This game is not just about moving left to right, hopping up and down.
I'm trying to make a "lively" atmosphere and differentiate my 2D game from others.
Swedish. Making a comic book and developing a 2D game!