Filippo Ceffa - Game Developer in Tokyo

Filippo Ceffa

I'm a game developer in Tokyo, Japan

In employment

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I speak Italian and English

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About me

I'm a game programmer from Italy, with a strong background in computer graphics.
I'm currently working as software engineer on the global illumination engine Enlighten.
I'd love to keep doing some indie game development on the side. For this reason, I want to meet people like me who already have a job but want to work on a project in their spare time. More specifically, I'm looking for artists or designers, and I'm happy to hear anybody who already has a game idea and it's looking for programmers!

My Creations

  1. Tasked by BAFTA to bring a winning game concept from Young Game Designer 2016 to life, the project was developed in Unreal Engine 4 for PlayStation VR across eight weeks. Aligned with the Young Game Designer’s original submission, the game explores the perspective of a visually impaired protagonist wrestling with... continue reading (0, 0 images)

  2. Ryno Engine

    23 June

    The Ryno Engine is an open source 3D game engine I've been developing in C++ since 2014. During the development I kept an online diary, updated daily with every change made to the engine along with a screenshot.

  3. Orbital X

    23 June

    Orbital X is an endless runner game set in space.
    The game is available on Google Play, with over 300.000 downloads.

  4. Death Run 3D

    23 June

    Death Run 3D is a fast-paced procedural endless runner.
    It is a very old project I made while learning Unity, but it was very well received on Google Play, with over 3.000.000 downloads.