A casual interactive VR music experience where different objects in the environment introduce different layers of music like drums, bass, or strings.
The player can choose which parts of the environment they would like to interact with, and they can gradually build up their own unique song by mixing and matching different tracks.
I worked on all the underlying logic, including player controls, handling controller input, headset interaction, and hand-tracking, interaction with objects in the environment, how game objects spawn, and also controlling how the music plays.
Role - Developer
Software - Unity, Quest System
I'm a multilingual web, mobile and interactive apps developer based in Tokyo and available for contract work.